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≫ PDF Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books

Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books



Download As PDF : Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books

Download PDF Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books


Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books

I was very excited for Ruins, because I really enjoyed Pathfinder a lot. It was different and intellectual to an extent, but I wasn't ready for the story to end. We get to see more of Garden, which I still find to be a really captivating environment for the characters. Ruins is also the book with the most character development. Pathfinder was really about bringing characters together, and now that they're together they get to grow together. The unfortunate part about this is that a LOT of complaining happens. It gets annoying. Overall the story is still good though, and it's better than Visitors.

Read Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books

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Ruins Pathfinder Series Orson Scott Card Stefan Rudnicki Kirby Heyborne Emily Janice Card Books Reviews


It is no secret that I'm a fan of Orson Scott Card. His books are so engaging, and this one definitely did not disappoint. I listened to the audio book, and frankly could not keep myself from turning it on at every opportunity to find out what happens next. Even the ending, I did not want it to end, and sure enough he's working on the third book in the series, and I'm anxiously awaiting its release to learn what happens. Do they save Garden? Card does an excellent job in setting up the doomsday effect and the ticking time bomb. Rigg, Umbo and Param only have a few years to learn all that they can and figure out a way to save Garden. Initially they set out to do this together, but it becomes apparent that there is too much that needs to be done, and they need to split up. I don't know about you, but traditionally it's not a good idea when people split up, since inevitably some don't make it to the end. I hope this is not true of Ruins, however in my gut I feel that its not going to turn out rosy for all of these characters, they will likely have to make a big sacrifice in order to save Garden. The uniqueness about this book, is that everything feels fresh and new, and is very unpredictable. There are many twists along the way, and truths that are learned, that it becomes difficult to keep straight what is actually truth. However, as Card have the characters say time and again, they can only act upon the information that they know right now and hope they make a wise decision. Although this book is written about young adults, it is mind twisting to keep all the rules straight of how the world works, but there are definitive rules. Because of the complexity of this book I doubt that younger kids will really enjoy it so it gets a 4 out of 5 for family friendliness. However, your young adults will absorb this book. This series is definitely one of the better ones that Card has worked on, and is on par with his world renowned book Ender's Game.
Ruins is the 2nd volume in a trilogy, and it takes the story in some bizarre, unexpected directions. It is better than its predecessor Pathfinder. The biggest flaw of the first book—Rigg being so smart and powerful that you never felt like he was in any real danger—is remedied. Rigg is finally faced with challenges he does not know the answer to. The first volume was essentially just Rigg’s personal journey to find his sister and perhaps regain a throne that is his birthright. In Ruins, the stakes are raised. The two timelines of Earth and planet Garden have merged, and Garden must now prepare for a dangerous First Encounter with the species that spawned them.

The expendables—the android protectors of the human race--turn out to be flawed and self-serving. Rigg must explore the 19 cultures of his planet to prepare and unite them. The problem is that none of the cultures are truthful, everyone is lying and manipulating for different reasons. Rigg has to use his time-travel abilities to create causality loops to figure out how to avoid the destruction of the world which has already happened 10 previous times!

Some of the evolved versions of humanity, the results of 11,000 years of genetic drift and manipulation, are inventive almost to the point of absurdity. There is a culture where lab rats spliced with human genes evolve to surpass their human creators in intelligence. There is another where humans live in symbiotic harmony with a fish-like parasite.

Rigg and Umbo both master their time-traveling skills, meaning they can travel freely without the constraints so meticulously established in Pathfinder. Neither an anchor in the present nor a receiving party in the past are required anymore. This feels like a little bit of a cheat, as if the author just got tired of following his own rules, but it’s also an important plot point that eventually leads to a rift among the main characters.

Rigg, his sister Param, and their friend Umbo spend much of this book feuding like petty children, which actually makes them more believable than the child geniuses they appeared to be earlier. However, the bickering and in-fighting ran long and became tedious.

Some other annoying discrepancies in the “rules” of time travel just feel like sloppy editing
• In chapter 3 Rigg travels back and meets Vadesh the android 10,000 years ago, which results in Rigg “gaining” new memories from their original introduction. However, it had already been established in Pathfinder (in the origin of the Wandering Saint and Noodle-eater legends) that the person who initiates a causal change in time retains memories from the original timeline while everyone else, even others in the time-traveling party, gain new memories from the changed/resultant sequence of events.

• Umbo claims he can’t calibrate a trip back in time to exactly nineteen days, but in Pathfinder he was able to calibrate trips back by a couple of days (to appear to Loaf and Leaky at dinner) and two weeks (to steal the jewels they buried.)

• Rigg points out that Umbo can always return to the exact time from which he originally departed. However, in Pathfinder, it had earlier been established that Umbo cannot always control his “return trip” because, unlike Rigg, he does not anchor onto someone in the present.

These are not substantial problems in that they do not disrupt the story, but continuity flaws like this contribute to an overall feeling that the author is just “making it up” as he goes along.

Despite the flaws, this is still a trippy, mind-bending story full of mysteries, paradoxes, time loops, and recursive story lines. While several tropes have been done before by other others, this never feels like a retread. It feels new and fresh and I have no idea how it is going to end. I will definitely read the concluding volume.
I was really excited for this 2nd Novel to come out in this Pathfinder series. I read the first one last year and was impressed with the story-line, the grand vistas, and new characters that Card has introduced us to. I have read OSC material for a very long time so I usually know what I am getting into when deciding to read another series from him. This book flowed similarly to the first book, with in depth dialogue and intriguing revelations. The time travel paradoxes are once again mind numbing and sometimes over explained, but how does one explain all the complexities of it anyway? I did feel that occasionally Card had backed himself into a corner and had to explain himself out of it. BUT, this book is not some kind of doctoral thesis on an explanation of time travel; it is a science fiction novel and was written for entertainment, and I personally think it succeeded. I felt like most of the paradoxes were explained with enough satisfaction that I was able to put the book down and feel like I hadn't wasted my time. but had actually enjoyed the several hours reading the book. Orson Scott Card has been around long enough that his writing flows enough to make this a good read for about anyone teens on up and I felt like I enjoyed it enough that I look forward to the next one with earnest. I just hope it can come out somehow before a whole year!
I was very excited for Ruins, because I really enjoyed Pathfinder a lot. It was different and intellectual to an extent, but I wasn't ready for the story to end. We get to see more of Garden, which I still find to be a really captivating environment for the characters. Ruins is also the book with the most character development. Pathfinder was really about bringing characters together, and now that they're together they get to grow together. The unfortunate part about this is that a LOT of complaining happens. It gets annoying. Overall the story is still good though, and it's better than Visitors.
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